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Devlog
Monument Update Released!
May 25, 2021
by
Fox's Sake Studio
Hi everyone, István here! Its been a long time coming but version 1.2 is finally here and there's a lot to cover so lets get right to it! Monuments Version 1.2 is dubbed the "Monument Update" because...
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Version 1.1.1.5 is out!
March 25, 2021
by
Fox's Sake Studio
Hi everyone! Version 1.1.1.5 is now out! This version contains a lot of bugfixes for the save system, Hungarian translation of the game and some improved shadows. Hope you all will have a good time in...
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Version 1.1.0.8 is out!
March 09, 2021
by
Fox's Sake Studio
Hi everyone! Today a new update have arrived, version 1.1.0.8 and it contains the following. Updated Last Battlefield - The first level of the game, called Last Battlefield have been updated to be mor...
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Anceps awaits! Version 1.0 is out!
January 29, 2021
by
Fox's Sake Studio
Hi everyone, István here! It's been a long journey, but we finally reached the end. Or the beginning? The time has come for Blue Flame to be released and I'm super happy to share it with everyone. Bl...
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Version 0.4 bonfire bugfix
April 07, 2020
by
Fox's Sake Studio
Hey everyone! A bug that was found by the community has been fixed: Resting at the bonfire if you have less than two potions crashes the game. In the background we had an update to the game's options...
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Explore the Forsaken Village - Version 0.4 is out now!
April 03, 2020
by
Fox's Sake Studio
Hey there! It's been a bit over a month since the last update of Blue Flame, but here we are! A brand new version have been released and I don't want to waste your time with empty talk, so here's what...
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Hotfix for Version 0.3
February 27, 2020
by
Fox's Sake Studio
Hey everyone! It wouldn't be modern game development if there weren't any bugfixes after the release of a new version. Thanks to C for Serious we became aware of a few bugs, so here's a quick fix for...
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Explore the Shifting Woods! - Version 0.3 is out!
February 25, 2020
by
Fox's Sake Studio
1
Hello everyone! Exactly a month ago we uploaded version 0.2 of the game, that contained the Crossroad Tavern, our hub place, and various fixes. Now we're happy to announce that version 0.3 has arrived...
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Version 0.2.1 - Small bugfixes
January 28, 2020
by
Fox's Sake Studio
Hi everyone! A few days ago we released Version 0.2. Here's a quick hotfix to this update, mainly two aspects of the game were changed, one is hitbox improvement and the missing background from the Ho...
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The Vertical Slice is here - Version 0.2
January 25, 2020
by
Fox's Sake Studio
Hi everyone! Over the last month I've been hard at work bringing you guys this, the vertical slice of Blue Flame. The patch has become so big, that it would be very hard to put it into patch notes, so...
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New Version coming soon and we're now live on Patreon!
December 13, 2019
by
Fox's Sake Studio
Hi everyone, Steve here! I'm gonna make this short and sweet, yesterday we launched our Patreon page where you can help support the development of Blue Flame. Head over to our Patreon page to see what...
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How to create a Key Art for your game
December 03, 2019
by
Fox's Sake Studio
Hi guys, my name is Steve and I'm the developer of Blue Flame , a top down shooter where you play as a pyromancer trying to restore order to the World. Last week we released the key art for the game a...
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Hotfix for the Animation update - Update v0.1.5.1
November 19, 2019
by
Fox's Sake Studio
Hi there! Two days ago the animation update (v0.1.5) was released. We found a couple of bugs. Here's what's fixed: Fixed issue with Crawler not aggroing to the player after being spawned from bushes...
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The Animation Update Is Here!
November 17, 2019
by
Fox's Sake Studio
Hello everyone, Steve here. It's been a while since our last update, but today we're happy to announce the animation update has arrived for Blue Flame. This update contains reworked vegetation and a l...
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The Vertical Slice Is Coming - Devlog #09
November 08, 2019
by
Fox's Sake Studio
Hi everyone, Steve here! It's been a while since our last devlog, so what happened since? Unfortunately we didn't managed to release the game this month, but a modeller joined our team, so we can move...
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Reinventing the Wheel, A different approach to Dark Souls' death mechanic - Devlog #08
October 14, 2019
by
Fox's Sake Studio
Hello everyone, Steve here! It's been a while since any kind of post happened here, the reason behind this is that we're mostly modelling nowadays - check out our NPC, Wolfie, the fox, who sits like a...
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Now You're Thinking With Models - Devlog #07
September 20, 2019
by
Fox's Sake Studio
Hey everyone! It's been quite a while since our devlog but this doesn't mean we were idling by. As you might know from our tweet Blue Flame is almost complete when it comes to coding and sprites, but...
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Update for Version 0.1 - Devlog #06
September 11, 2019
by
Fox's Sake Studio
Hi everyone! Albeit a bit later than expected, the new version of BF vertical slice is finally here! Changes: The mage battle is now changed The Spectral Boar boss now charges the player more directly...
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Join Our Discord Server! - Devlog #05
September 04, 2019
by
Fox's Sake Studio
Hi everyone! Since the launch of v0.1 of Blue Flame on Monday We've decided to create a Discord server for the game. Why should you join our server? Well apart from being in the community and close t...
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Version 0.1 Is Released! - Devlog #04
September 02, 2019
by
Fox's Sake Studio
Hello everyone! We're super excited to share with you our first public version of Blue Flame the Dark Souls inspired top-down action game! Release Information I believe it's important to tell everyone...
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Upgrading The Battlefield - Devlog #03
August 22, 2019
by
Fox's Sake Studio
Hello everyone! Today's devlog is all about Blue Flame's first level, the Last Battlefield. Before we delve into the level design, let me first show you the old level and the new one as a whole. Old l...
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The Plan! - Devlog #02
August 07, 2019
by
Fox's Sake Studio
Hi guys, Steve here! In my last blogpost I talked about what happened that made the restart of Blue Flame possible, now I'd like to share with you the rough sketches of the plan with you. The followin...
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The Flame Reignited - Devlog #01
July 31, 2019
by
Fox's Sake Studio
Blue Flame has been in development for over two years now. It's a twin stick shooter where the main character is a Pyromancer who's task is to restore the order to the world. The game is made by a sma...
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